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gnulib/lib/fatal-signal.c
Paul Eggert 87fb310b69 doc: be more like POSIX in threading terms
In documentation and comments, be more like POSIX in terminology
involving multithreading.  Explain the distinction between
multithreaded process vs multithreaded program.  Change “program”
to “process” when the latter wording is more accurate or informative.
Simplify the wording for the constraints on processes that use
unlocked I/O.  Change “multithread-safe” to “thread-safe”.
Change “thread-safety” to “thread safety”.
However, do not change “multithreaded” to “multi-threaded” even
though there are some uses of both spellinga, as there are a whole
bunch of uses of “multithreaded”, also in identifier names;
perhaps Gnulib should even standardize on “multithreaded”
(not “multi-threaded”), contra POSIX.
2026-04-11 13:21:19 -07:00

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9.9 KiB
C

/* Emergency actions in case of a fatal signal.
Copyright (C) 2003-2004, 2006-2026 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2003.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "fatal-signal.h"
#include <stdcountof.h>
#include <stdlib.h>
#include <signal.h>
#include <unistd.h>
#include "glthread/lock.h"
#include "glthread/once.h"
#include "thread-optim.h"
#include "sig-handler.h"
/* ========================================================================= */
/* The list of fatal signals.
These are those signals whose default action is to terminate the process
without a core dump, except
SIGKILL - because it cannot be caught,
SIGALRM SIGUSR1 SIGUSR2 SIGPOLL SIGIO SIGLOST - because applications
often use them for their own purpose,
SIGPROF SIGVTALRM - because they are used for profiling,
SIGSTKFLT - because it is more similar to SIGFPE, SIGSEGV, SIGBUS,
SIGSYS - because it is more similar to SIGABRT, SIGSEGV,
SIGPWR - because it of too special use,
SIGRTMIN...SIGRTMAX - because they are reserved for application use.
plus
SIGXCPU, SIGXFSZ - because they are quite similar to SIGTERM. */
static int fatal_signals[] =
{
/* ISO C 99 signals. */
#ifdef SIGINT
SIGINT,
#endif
#ifdef SIGTERM
SIGTERM,
#endif
/* POSIX:2001 signals. */
#ifdef SIGHUP
SIGHUP,
#endif
#ifdef SIGPIPE
SIGPIPE,
#endif
/* BSD signals. */
#ifdef SIGXCPU
SIGXCPU,
#endif
#ifdef SIGXFSZ
SIGXFSZ,
#endif
/* Native Windows signals. */
#ifdef SIGBREAK
SIGBREAK,
#endif
0
};
#define num_fatal_signals (countof (fatal_signals) - 1)
/* Eliminate signals whose signal handler is SIG_IGN. */
static void
init_fatal_signals (void)
{
/* This function is thread-safe even without synchronization, because
if two threads execute it simultaneously, the fatal_signals[] array will
not change any more after the first of the threads has completed this
function. */
static bool fatal_signals_initialized = false;
if (!fatal_signals_initialized)
{
for (size_t i = 0; i < num_fatal_signals; i++)
{
struct sigaction action;
if (sigaction (fatal_signals[i], NULL, &action) >= 0
&& get_handler (&action) == SIG_IGN)
fatal_signals[i] = -1;
}
fatal_signals_initialized = true;
}
}
/* ========================================================================= */
typedef _GL_ASYNC_SAFE void (*action_t) (int sig);
/* Type of an entry in the actions array.
The 'action' field is accessed from within the fatal_signal_handler(),
therefore we mark it as 'volatile'. */
typedef struct
{
volatile action_t action;
}
actions_entry_t;
/* The registered cleanup actions. */
static actions_entry_t static_actions[32];
static actions_entry_t * volatile actions = static_actions;
static sig_atomic_t volatile actions_count = 0;
static size_t actions_allocated = countof (static_actions);
/* The saved signal handlers.
Size 32 would not be sufficient: On HP-UX, SIGXCPU = 33, SIGXFSZ = 34. */
static struct sigaction saved_sigactions[64];
/* Uninstall the handlers. */
static _GL_ASYNC_SAFE void
uninstall_handlers (void)
{
for (size_t i = 0; i < num_fatal_signals; i++)
if (fatal_signals[i] >= 0)
{
int sig = fatal_signals[i];
if (saved_sigactions[sig].sa_handler == SIG_IGN)
saved_sigactions[sig].sa_handler = SIG_DFL;
sigaction (sig, &saved_sigactions[sig], NULL);
}
}
/* The signal handler. It gets called asynchronously. */
static _GL_ASYNC_SAFE void
fatal_signal_handler (int sig)
{
for (;;)
{
/* Get the last registered cleanup action, in a reentrant way. */
action_t action;
size_t n = actions_count;
if (n == 0)
break;
n--;
actions_count = n;
action = actions[n].action;
/* Execute the action. */
action (sig);
}
/* Now execute the signal's default action.
If the signal being delivered was blocked, the re-raised signal would be
delivered when this handler returns. But the way we install this handler,
no signal is blocked, and the re-raised signal is delivered already
during raise(). */
uninstall_handlers ();
raise (sig);
}
/* Install the handlers. */
static void
install_handlers (void)
{
struct sigaction action;
action.sa_handler = &fatal_signal_handler;
/* If we get a fatal signal while executing fatal_signal_handler, enter
fatal_signal_handler recursively, since it is reentrant. Hence no
SA_RESETHAND. */
action.sa_flags = SA_NODEFER;
sigemptyset (&action.sa_mask);
for (size_t i = 0; i < num_fatal_signals; i++)
if (fatal_signals[i] >= 0)
{
int sig = fatal_signals[i];
if (!(sig < sizeof (saved_sigactions) / sizeof (saved_sigactions[0])))
abort ();
sigaction (sig, &action, &saved_sigactions[sig]);
}
}
/* Lock that makes at_fatal_signal thread-safe. */
gl_lock_define_initialized (static, at_fatal_signal_lock)
/* Register a cleanup function to be executed when a catchable fatal signal
occurs. */
int
at_fatal_signal (action_t action)
{
bool mt = gl_multithreaded ();
if (mt) gl_lock_lock (at_fatal_signal_lock);
static bool cleanup_initialized = false;
if (!cleanup_initialized)
{
init_fatal_signals ();
install_handlers ();
cleanup_initialized = true;
}
int ret = 0;
if (actions_count == actions_allocated)
{
/* Extend the actions array. Note that we cannot use xrealloc(),
because then the cleanup() function could access an already
deallocated array. */
actions_entry_t *old_actions = actions;
size_t old_actions_allocated = actions_allocated;
size_t new_actions_allocated = 2 * actions_allocated;
actions_entry_t *new_actions =
(actions_entry_t *)
malloc (new_actions_allocated * sizeof (actions_entry_t));
if (new_actions == NULL)
{
ret = -1;
goto done;
}
/* Don't use memcpy() here, because memcpy takes non-volatile arguments
and is therefore not guaranteed to complete all memory stores before
the next statement. */
for (size_t k = 0; k < old_actions_allocated; k++)
new_actions[k] = old_actions[k];
actions = new_actions;
actions_allocated = new_actions_allocated;
/* Now we can free the old actions array. */
/* No, we can't do that. If fatal_signal_handler is running in a
different thread and has already fetched the actions pointer (getting
old_actions) but not yet accessed its n-th element, that thread may
crash when accessing an element of the already freed old_actions
array. */
#if 0
if (old_actions != static_actions)
free (old_actions);
#endif
}
/* The two uses of 'volatile' in the types above (and ISO C 99 section
5.1.2.3.(5)) ensure that we increment the actions_count only after
the new action has been written to the memory location
actions[actions_count]. */
actions[actions_count].action = action;
actions_count++;
done:
if (mt) gl_lock_unlock (at_fatal_signal_lock);
return ret;
}
/* ========================================================================= */
static sigset_t fatal_signal_set;
static void
do_init_fatal_signal_set (void)
{
init_fatal_signals ();
sigemptyset (&fatal_signal_set);
for (size_t i = 0; i < num_fatal_signals; i++)
if (fatal_signals[i] >= 0)
sigaddset (&fatal_signal_set, fatal_signals[i]);
}
/* Ensure that do_init_fatal_signal_set is called once only. */
gl_once_define(static, fatal_signal_set_once)
static void
init_fatal_signal_set (void)
{
gl_once (fatal_signal_set_once, do_init_fatal_signal_set);
}
/* Lock and counter that allow block_fatal_signals/unblock_fatal_signals pairs
to occur in different threads and even overlap in time. */
gl_lock_define_initialized (static, fatal_signals_block_lock)
static unsigned int fatal_signals_block_counter = 0;
/* Temporarily delay the catchable fatal signals. */
void
block_fatal_signals (void)
{
bool mt = gl_multithreaded ();
if (mt) gl_lock_lock (fatal_signals_block_lock);
if (fatal_signals_block_counter++ == 0)
{
init_fatal_signal_set ();
pthread_sigmask (SIG_BLOCK, &fatal_signal_set, NULL);
}
if (mt) gl_lock_unlock (fatal_signals_block_lock);
}
/* Stop delaying the catchable fatal signals. */
void
unblock_fatal_signals (void)
{
bool mt = gl_multithreaded ();
if (mt) gl_lock_lock (fatal_signals_block_lock);
if (fatal_signals_block_counter == 0)
/* There are more calls to unblock_fatal_signals() than to
block_fatal_signals(). */
abort ();
if (--fatal_signals_block_counter == 0)
{
init_fatal_signal_set ();
pthread_sigmask (SIG_UNBLOCK, &fatal_signal_set, NULL);
}
if (mt) gl_lock_unlock (fatal_signals_block_lock);
}
unsigned int
get_fatal_signals (int signals[64])
{
init_fatal_signal_set ();
{
int *p = signals;
for (size_t i = 0; i < num_fatal_signals; i++)
if (fatal_signals[i] >= 0)
*p++ = fatal_signals[i];
return p - signals;
}
}
const sigset_t *
get_fatal_signal_set (void)
{
init_fatal_signal_set ();
return &fatal_signal_set;
}