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In documentation and comments, be more like POSIX in terminology involving multithreading. Explain the distinction between multithreaded process vs multithreaded program. Change “program” to “process” when the latter wording is more accurate or informative. Simplify the wording for the constraints on processes that use unlocked I/O. Change “multithread-safe” to “thread-safe”. Change “thread-safety” to “thread safety”. However, do not change “multithreaded” to “multi-threaded” even though there are some uses of both spellinga, as there are a whole bunch of uses of “multithreaded”, also in identifier names; perhaps Gnulib should even standardize on “multithreaded” (not “multi-threaded”), contra POSIX.
363 lines
9.9 KiB
C
363 lines
9.9 KiB
C
/* Emergency actions in case of a fatal signal.
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Copyright (C) 2003-2004, 2006-2026 Free Software Foundation, Inc.
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Written by Bruno Haible <bruno@clisp.org>, 2003.
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation; either version 2.1 of the
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License, or (at your option) any later version.
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This file is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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#include <config.h>
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/* Specification. */
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#include "fatal-signal.h"
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#include <stdcountof.h>
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#include <stdlib.h>
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#include <signal.h>
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#include <unistd.h>
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#include "glthread/lock.h"
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#include "glthread/once.h"
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#include "thread-optim.h"
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#include "sig-handler.h"
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/* ========================================================================= */
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/* The list of fatal signals.
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These are those signals whose default action is to terminate the process
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without a core dump, except
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SIGKILL - because it cannot be caught,
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SIGALRM SIGUSR1 SIGUSR2 SIGPOLL SIGIO SIGLOST - because applications
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often use them for their own purpose,
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SIGPROF SIGVTALRM - because they are used for profiling,
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SIGSTKFLT - because it is more similar to SIGFPE, SIGSEGV, SIGBUS,
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SIGSYS - because it is more similar to SIGABRT, SIGSEGV,
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SIGPWR - because it of too special use,
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SIGRTMIN...SIGRTMAX - because they are reserved for application use.
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plus
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SIGXCPU, SIGXFSZ - because they are quite similar to SIGTERM. */
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static int fatal_signals[] =
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{
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/* ISO C 99 signals. */
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#ifdef SIGINT
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SIGINT,
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#endif
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#ifdef SIGTERM
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SIGTERM,
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#endif
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/* POSIX:2001 signals. */
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#ifdef SIGHUP
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SIGHUP,
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#endif
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#ifdef SIGPIPE
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SIGPIPE,
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#endif
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/* BSD signals. */
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#ifdef SIGXCPU
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SIGXCPU,
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#endif
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#ifdef SIGXFSZ
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SIGXFSZ,
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#endif
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/* Native Windows signals. */
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#ifdef SIGBREAK
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SIGBREAK,
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#endif
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0
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};
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#define num_fatal_signals (countof (fatal_signals) - 1)
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/* Eliminate signals whose signal handler is SIG_IGN. */
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static void
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init_fatal_signals (void)
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{
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/* This function is thread-safe even without synchronization, because
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if two threads execute it simultaneously, the fatal_signals[] array will
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not change any more after the first of the threads has completed this
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function. */
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static bool fatal_signals_initialized = false;
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if (!fatal_signals_initialized)
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{
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for (size_t i = 0; i < num_fatal_signals; i++)
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{
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struct sigaction action;
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if (sigaction (fatal_signals[i], NULL, &action) >= 0
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&& get_handler (&action) == SIG_IGN)
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fatal_signals[i] = -1;
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}
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fatal_signals_initialized = true;
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}
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}
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/* ========================================================================= */
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typedef _GL_ASYNC_SAFE void (*action_t) (int sig);
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/* Type of an entry in the actions array.
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The 'action' field is accessed from within the fatal_signal_handler(),
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therefore we mark it as 'volatile'. */
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typedef struct
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{
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volatile action_t action;
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}
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actions_entry_t;
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/* The registered cleanup actions. */
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static actions_entry_t static_actions[32];
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static actions_entry_t * volatile actions = static_actions;
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static sig_atomic_t volatile actions_count = 0;
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static size_t actions_allocated = countof (static_actions);
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/* The saved signal handlers.
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Size 32 would not be sufficient: On HP-UX, SIGXCPU = 33, SIGXFSZ = 34. */
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static struct sigaction saved_sigactions[64];
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/* Uninstall the handlers. */
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static _GL_ASYNC_SAFE void
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uninstall_handlers (void)
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{
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for (size_t i = 0; i < num_fatal_signals; i++)
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if (fatal_signals[i] >= 0)
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{
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int sig = fatal_signals[i];
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if (saved_sigactions[sig].sa_handler == SIG_IGN)
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saved_sigactions[sig].sa_handler = SIG_DFL;
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sigaction (sig, &saved_sigactions[sig], NULL);
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}
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}
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/* The signal handler. It gets called asynchronously. */
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static _GL_ASYNC_SAFE void
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fatal_signal_handler (int sig)
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{
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for (;;)
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{
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/* Get the last registered cleanup action, in a reentrant way. */
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action_t action;
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size_t n = actions_count;
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if (n == 0)
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break;
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n--;
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actions_count = n;
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action = actions[n].action;
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/* Execute the action. */
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action (sig);
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}
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/* Now execute the signal's default action.
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If the signal being delivered was blocked, the re-raised signal would be
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delivered when this handler returns. But the way we install this handler,
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no signal is blocked, and the re-raised signal is delivered already
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during raise(). */
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uninstall_handlers ();
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raise (sig);
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}
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/* Install the handlers. */
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static void
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install_handlers (void)
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{
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struct sigaction action;
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action.sa_handler = &fatal_signal_handler;
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/* If we get a fatal signal while executing fatal_signal_handler, enter
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fatal_signal_handler recursively, since it is reentrant. Hence no
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SA_RESETHAND. */
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action.sa_flags = SA_NODEFER;
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sigemptyset (&action.sa_mask);
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for (size_t i = 0; i < num_fatal_signals; i++)
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if (fatal_signals[i] >= 0)
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{
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int sig = fatal_signals[i];
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if (!(sig < sizeof (saved_sigactions) / sizeof (saved_sigactions[0])))
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abort ();
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sigaction (sig, &action, &saved_sigactions[sig]);
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}
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}
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/* Lock that makes at_fatal_signal thread-safe. */
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gl_lock_define_initialized (static, at_fatal_signal_lock)
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/* Register a cleanup function to be executed when a catchable fatal signal
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occurs. */
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int
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at_fatal_signal (action_t action)
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{
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bool mt = gl_multithreaded ();
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if (mt) gl_lock_lock (at_fatal_signal_lock);
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static bool cleanup_initialized = false;
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if (!cleanup_initialized)
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{
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init_fatal_signals ();
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install_handlers ();
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cleanup_initialized = true;
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}
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int ret = 0;
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if (actions_count == actions_allocated)
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{
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/* Extend the actions array. Note that we cannot use xrealloc(),
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because then the cleanup() function could access an already
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deallocated array. */
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actions_entry_t *old_actions = actions;
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size_t old_actions_allocated = actions_allocated;
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size_t new_actions_allocated = 2 * actions_allocated;
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actions_entry_t *new_actions =
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(actions_entry_t *)
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malloc (new_actions_allocated * sizeof (actions_entry_t));
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if (new_actions == NULL)
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{
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ret = -1;
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goto done;
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}
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/* Don't use memcpy() here, because memcpy takes non-volatile arguments
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and is therefore not guaranteed to complete all memory stores before
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the next statement. */
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for (size_t k = 0; k < old_actions_allocated; k++)
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new_actions[k] = old_actions[k];
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actions = new_actions;
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actions_allocated = new_actions_allocated;
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/* Now we can free the old actions array. */
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/* No, we can't do that. If fatal_signal_handler is running in a
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different thread and has already fetched the actions pointer (getting
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old_actions) but not yet accessed its n-th element, that thread may
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crash when accessing an element of the already freed old_actions
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array. */
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#if 0
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if (old_actions != static_actions)
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free (old_actions);
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#endif
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}
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/* The two uses of 'volatile' in the types above (and ISO C 99 section
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5.1.2.3.(5)) ensure that we increment the actions_count only after
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the new action has been written to the memory location
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actions[actions_count]. */
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actions[actions_count].action = action;
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actions_count++;
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done:
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if (mt) gl_lock_unlock (at_fatal_signal_lock);
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return ret;
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}
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/* ========================================================================= */
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static sigset_t fatal_signal_set;
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static void
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do_init_fatal_signal_set (void)
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{
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init_fatal_signals ();
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sigemptyset (&fatal_signal_set);
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for (size_t i = 0; i < num_fatal_signals; i++)
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if (fatal_signals[i] >= 0)
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sigaddset (&fatal_signal_set, fatal_signals[i]);
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}
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/* Ensure that do_init_fatal_signal_set is called once only. */
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gl_once_define(static, fatal_signal_set_once)
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static void
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init_fatal_signal_set (void)
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{
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gl_once (fatal_signal_set_once, do_init_fatal_signal_set);
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}
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/* Lock and counter that allow block_fatal_signals/unblock_fatal_signals pairs
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to occur in different threads and even overlap in time. */
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gl_lock_define_initialized (static, fatal_signals_block_lock)
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static unsigned int fatal_signals_block_counter = 0;
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/* Temporarily delay the catchable fatal signals. */
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void
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block_fatal_signals (void)
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{
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bool mt = gl_multithreaded ();
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if (mt) gl_lock_lock (fatal_signals_block_lock);
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if (fatal_signals_block_counter++ == 0)
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{
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init_fatal_signal_set ();
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pthread_sigmask (SIG_BLOCK, &fatal_signal_set, NULL);
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}
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if (mt) gl_lock_unlock (fatal_signals_block_lock);
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}
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/* Stop delaying the catchable fatal signals. */
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void
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unblock_fatal_signals (void)
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{
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bool mt = gl_multithreaded ();
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if (mt) gl_lock_lock (fatal_signals_block_lock);
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if (fatal_signals_block_counter == 0)
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/* There are more calls to unblock_fatal_signals() than to
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block_fatal_signals(). */
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abort ();
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if (--fatal_signals_block_counter == 0)
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{
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init_fatal_signal_set ();
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pthread_sigmask (SIG_UNBLOCK, &fatal_signal_set, NULL);
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}
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if (mt) gl_lock_unlock (fatal_signals_block_lock);
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}
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unsigned int
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get_fatal_signals (int signals[64])
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{
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init_fatal_signal_set ();
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{
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int *p = signals;
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for (size_t i = 0; i < num_fatal_signals; i++)
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if (fatal_signals[i] >= 0)
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*p++ = fatal_signals[i];
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return p - signals;
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}
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}
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const sigset_t *
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get_fatal_signal_set (void)
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{
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init_fatal_signal_set ();
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return &fatal_signal_set;
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}
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