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863 lines
24 KiB
C
863 lines
24 KiB
C
/* Sequential list data type implemented by a circular array.
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Copyright (C) 2006-2026 Free Software Foundation, Inc.
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Written by Bruno Haible <bruno@clisp.org>, 2006.
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation; either version 2.1 of the
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License, or (at your option) any later version.
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This file is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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#include <config.h>
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/* Specification. */
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#include "gl_carray_list.h"
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#include <stdint.h>
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#include <stdlib.h>
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/* Get memcpy. */
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#include <string.h>
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/* Checked size_t computations. */
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#include "xsize.h"
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/* -------------------------- gl_list_t Data Type -------------------------- */
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/* Concrete gl_list_impl type, valid for this file only. */
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struct gl_list_impl
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{
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struct gl_list_impl_base base;
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/* An array of ALLOCATED elements, of which the elements
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OFFSET, (OFFSET + 1) % ALLOCATED, ..., (OFFSET + COUNT - 1) % ALLOCATED
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are used. 0 <= COUNT <= ALLOCATED. Either OFFSET = ALLOCATED = 0 or
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0 <= OFFSET < ALLOCATED. */
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const void **elements;
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size_t offset;
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size_t count;
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size_t allocated;
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};
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/* struct gl_list_node_impl doesn't exist here. The pointers are actually
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indices + 1. */
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#define INDEX_TO_NODE(index) (gl_list_node_t)(uintptr_t)(size_t)((index) + 1)
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#define NODE_TO_INDEX(node) ((uintptr_t)(node) - 1)
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static gl_list_t
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gl_carray_nx_create_empty (gl_list_implementation_t implementation,
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gl_listelement_equals_fn equals_fn,
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gl_listelement_hashcode_fn hashcode_fn,
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gl_listelement_dispose_fn dispose_fn,
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bool allow_duplicates)
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{
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struct gl_list_impl *list =
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(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
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if (list == NULL)
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return NULL;
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list->base.vtable = implementation;
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list->base.equals_fn = equals_fn;
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list->base.hashcode_fn = hashcode_fn;
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list->base.dispose_fn = dispose_fn;
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list->base.allow_duplicates = allow_duplicates;
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list->elements = NULL;
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list->offset = 0;
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list->count = 0;
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list->allocated = 0;
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return list;
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}
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static gl_list_t
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gl_carray_nx_create (gl_list_implementation_t implementation,
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gl_listelement_equals_fn equals_fn,
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gl_listelement_hashcode_fn hashcode_fn,
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gl_listelement_dispose_fn dispose_fn,
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bool allow_duplicates,
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size_t count, const void **contents)
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{
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struct gl_list_impl *list =
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(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
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if (list == NULL)
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return NULL;
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list->base.vtable = implementation;
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list->base.equals_fn = equals_fn;
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list->base.hashcode_fn = hashcode_fn;
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list->base.dispose_fn = dispose_fn;
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list->base.allow_duplicates = allow_duplicates;
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if (count > 0)
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{
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if (size_overflow_p (xtimes (count, sizeof (const void *))))
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goto fail;
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list->elements = (const void **) malloc (count * sizeof (const void *));
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if (list->elements == NULL)
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goto fail;
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memcpy (list->elements, contents, count * sizeof (const void *));
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}
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else
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list->elements = NULL;
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list->offset = 0;
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list->count = count;
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list->allocated = count;
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return list;
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fail:
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free (list);
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return NULL;
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}
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static size_t _GL_ATTRIBUTE_PURE
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gl_carray_size (gl_list_t list)
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{
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return list->count;
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}
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static const void * _GL_ATTRIBUTE_PURE
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gl_carray_node_value (gl_list_t list, gl_list_node_t node)
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{
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uintptr_t index = NODE_TO_INDEX (node);
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if (!(index < list->count))
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/* Invalid argument. */
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abort ();
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size_t i = list->offset + index;
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if (i >= list->allocated)
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i -= list->allocated;
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return list->elements[i];
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}
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static int
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gl_carray_node_nx_set_value (gl_list_t list, gl_list_node_t node,
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const void *elt)
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{
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uintptr_t index = NODE_TO_INDEX (node);
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if (!(index < list->count))
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/* Invalid argument. */
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abort ();
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size_t i = list->offset + index;
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if (i >= list->allocated)
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i -= list->allocated;
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list->elements[i] = elt;
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return 0;
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}
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static gl_list_node_t _GL_ATTRIBUTE_PURE
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gl_carray_next_node (gl_list_t list, gl_list_node_t node)
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{
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uintptr_t index = NODE_TO_INDEX (node);
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if (!(index < list->count))
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/* Invalid argument. */
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abort ();
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index++;
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if (index < list->count)
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return INDEX_TO_NODE (index);
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else
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return NULL;
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}
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static gl_list_node_t _GL_ATTRIBUTE_PURE
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gl_carray_previous_node (gl_list_t list, gl_list_node_t node)
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{
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uintptr_t index = NODE_TO_INDEX (node);
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if (!(index < list->count))
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/* Invalid argument. */
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abort ();
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if (index > 0)
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return INDEX_TO_NODE (index - 1);
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else
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return NULL;
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}
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static gl_list_node_t _GL_ATTRIBUTE_PURE
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gl_carray_first_node (gl_list_t list)
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{
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if (list->count > 0)
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return INDEX_TO_NODE (0);
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else
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return NULL;
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}
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static gl_list_node_t _GL_ATTRIBUTE_PURE
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gl_carray_last_node (gl_list_t list)
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{
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if (list->count > 0)
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return INDEX_TO_NODE (list->count - 1);
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else
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return NULL;
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}
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static const void * _GL_ATTRIBUTE_PURE
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gl_carray_get_at (gl_list_t list, size_t position)
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{
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size_t count = list->count;
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if (!(position < count))
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/* Invalid argument. */
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abort ();
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size_t i = list->offset + position;
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if (i >= list->allocated)
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i -= list->allocated;
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return list->elements[i];
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}
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static gl_list_node_t
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gl_carray_nx_set_at (gl_list_t list, size_t position, const void *elt)
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{
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size_t count = list->count;
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if (!(position < count))
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/* Invalid argument. */
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abort ();
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size_t i = list->offset + position;
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if (i >= list->allocated)
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i -= list->allocated;
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list->elements[i] = elt;
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return INDEX_TO_NODE (position);
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}
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static size_t _GL_ATTRIBUTE_PURE
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gl_carray_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index,
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const void *elt)
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{
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size_t count = list->count;
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if (!(start_index <= end_index && end_index <= count))
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/* Invalid arguments. */
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abort ();
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if (start_index < end_index)
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{
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gl_listelement_equals_fn equals = list->base.equals_fn;
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size_t allocated = list->allocated;
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size_t i_end = list->offset + end_index;
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if (i_end >= allocated)
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i_end -= allocated;
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if (equals != NULL)
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{
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size_t i;
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i = list->offset + start_index;
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if (i >= allocated) /* can only happen if start_index > 0 */
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i -= allocated;
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for (;;)
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{
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if (equals (elt, list->elements[i]))
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return (i >= list->offset ? i : i + allocated) - list->offset;
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i++;
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if (i == allocated)
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i = 0;
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if (i == i_end)
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break;
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}
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}
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else
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{
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size_t i;
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i = list->offset + start_index;
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if (i >= allocated) /* can only happen if start_index > 0 */
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i -= allocated;
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for (;;)
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{
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if (elt == list->elements[i])
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return (i >= list->offset ? i : i + allocated) - list->offset;
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i++;
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if (i == allocated)
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i = 0;
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if (i == i_end)
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break;
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}
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}
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}
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return (size_t)(-1);
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}
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static gl_list_node_t _GL_ATTRIBUTE_PURE
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gl_carray_search_from_to (gl_list_t list, size_t start_index, size_t end_index,
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const void *elt)
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{
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size_t index = gl_carray_indexof_from_to (list, start_index, end_index, elt);
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return INDEX_TO_NODE (index);
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}
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/* Ensure that list->allocated > list->count.
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Return 0 upon success, -1 upon out-of-memory. */
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static int
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grow (gl_list_t list)
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{
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size_t new_allocated = xtimes (list->allocated, 2);
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new_allocated = xsum (new_allocated, 1);
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size_t memory_size = xtimes (new_allocated, sizeof (const void *));
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if (size_overflow_p (memory_size))
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/* Overflow, would lead to out of memory. */
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return -1;
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const void **memory;
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if (list->offset > 0 && list->count > 0)
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{
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memory = (const void **) malloc (memory_size);
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if (memory == NULL)
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/* Out of memory. */
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return -1;
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if (list->offset + list->count > list->allocated)
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{
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memcpy (memory, &list->elements[list->offset],
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(list->allocated - list->offset) * sizeof (const void *));
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memcpy (memory + (list->allocated - list->offset), list->elements,
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(list->offset + list->count - list->allocated)
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* sizeof (const void *));
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}
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else
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memcpy (memory, &list->elements[list->offset],
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list->count * sizeof (const void *));
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if (list->elements != NULL)
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free (list->elements);
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}
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else
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{
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memory = (const void **) realloc (list->elements, memory_size);
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if (memory == NULL)
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/* Out of memory. */
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return -1;
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}
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list->elements = memory;
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list->offset = 0;
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list->allocated = new_allocated;
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return 0;
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}
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static gl_list_node_t
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gl_carray_nx_add_first (gl_list_t list, const void *elt)
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{
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size_t count = list->count;
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if (count == list->allocated)
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if (grow (list) < 0)
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return NULL;
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list->offset = (list->offset == 0 ? list->allocated : list->offset) - 1;
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list->elements[list->offset] = elt;
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list->count = count + 1;
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return INDEX_TO_NODE (0);
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}
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static gl_list_node_t
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gl_carray_nx_add_last (gl_list_t list, const void *elt)
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{
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size_t count = list->count;
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if (count == list->allocated)
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if (grow (list) < 0)
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return NULL;
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size_t i = list->offset + count;
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if (i >= list->allocated)
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i -= list->allocated;
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list->elements[i] = elt;
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list->count = count + 1;
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return INDEX_TO_NODE (count);
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}
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static gl_list_node_t
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gl_carray_nx_add_at (gl_list_t list, size_t position, const void *elt)
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{
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size_t count = list->count;
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if (!(position <= count))
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/* Invalid argument. */
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abort ();
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if (count == list->allocated)
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if (grow (list) < 0)
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return NULL;
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const void **elements = list->elements;
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if (position <= (count / 2))
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{
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/* Shift at most count/2 elements to the left. */
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list->offset = (list->offset == 0 ? list->allocated : list->offset) - 1;
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size_t i2 = list->offset + position;
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if (i2 >= list->allocated)
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{
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/* Here we must have list->offset > 0, hence list->allocated > 0. */
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size_t i1 = list->allocated - 1;
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i2 -= list->allocated;
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for (size_t i = list->offset; i < i1; i++)
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elements[i] = elements[i + 1];
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elements[i1] = elements[0];
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for (size_t i = 0; i < i2; i++)
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elements[i] = elements[i + 1];
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}
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else
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{
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for (size_t i = list->offset; i < i2; i++)
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elements[i] = elements[i + 1];
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}
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elements[i2] = elt;
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}
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else
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{
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/* Shift at most (count+1)/2 elements to the right. */
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size_t i1 = list->offset + position;
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size_t i3 = list->offset + count;
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if (i1 >= list->allocated)
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{
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i1 -= list->allocated;
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i3 -= list->allocated;
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for (size_t i = i3; i > i1; i--)
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elements[i] = elements[i - 1];
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}
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else if (i3 >= list->allocated)
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{
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/* Here we must have list->offset > 0, hence list->allocated > 0. */
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size_t i2 = list->allocated - 1;
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i3 -= list->allocated;
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for (size_t i = i3; i > 0; i--)
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elements[i] = elements[i - 1];
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elements[0] = elements[i2];
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for (size_t i = i2; i > i1; i--)
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elements[i] = elements[i - 1];
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}
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else
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{
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for (size_t i = i3; i > i1; i--)
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elements[i] = elements[i - 1];
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}
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elements[i1] = elt;
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}
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list->count = count + 1;
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return INDEX_TO_NODE (position);
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}
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static gl_list_node_t
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gl_carray_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
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{
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size_t count = list->count;
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uintptr_t index = NODE_TO_INDEX (node);
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if (!(index < count))
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/* Invalid argument. */
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abort ();
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return gl_carray_nx_add_at (list, index, elt);
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}
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static gl_list_node_t
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gl_carray_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
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{
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size_t count = list->count;
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uintptr_t index = NODE_TO_INDEX (node);
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if (!(index < count))
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/* Invalid argument. */
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abort ();
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return gl_carray_nx_add_at (list, index + 1, elt);
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}
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static bool
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gl_carray_remove_at (gl_list_t list, size_t position)
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{
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size_t count = list->count;
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if (!(position < count))
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/* Invalid argument. */
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abort ();
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/* Here we know count > 0. */
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const void **elements = list->elements;
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if (position <= ((count - 1) / 2))
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{
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/* Shift at most (count-1)/2 elements to the right. */
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size_t i0 = list->offset;
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size_t i2 = list->offset + position;
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if (i2 >= list->allocated)
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{
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/* Here we must have list->offset > 0, hence list->allocated > 0. */
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size_t i1 = list->allocated - 1;
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i2 -= list->allocated;
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if (list->base.dispose_fn != NULL)
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list->base.dispose_fn (elements[i2]);
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for (size_t i = i2; i > 0; i--)
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elements[i] = elements[i - 1];
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elements[0] = elements[i1];
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for (size_t i = i1; i > i0; i--)
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elements[i] = elements[i - 1];
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}
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else
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{
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if (list->base.dispose_fn != NULL)
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list->base.dispose_fn (elements[i2]);
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for (size_t i = i2; i > i0; i--)
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elements[i] = elements[i - 1];
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}
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i0++;
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list->offset = (i0 == list->allocated ? 0 : i0);
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}
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else
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{
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/* Shift at most count/2 elements to the left. */
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size_t i1 = list->offset + position;
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size_t i3 = list->offset + count - 1;
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if (i1 >= list->allocated)
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{
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i1 -= list->allocated;
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i3 -= list->allocated;
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if (list->base.dispose_fn != NULL)
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list->base.dispose_fn (elements[i1]);
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for (size_t i = i1; i < i3; i++)
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elements[i] = elements[i + 1];
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}
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else if (i3 >= list->allocated)
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{
|
|
/* Here we must have list->offset > 0, hence list->allocated > 0. */
|
|
size_t i2 = list->allocated - 1;
|
|
i3 -= list->allocated;
|
|
if (list->base.dispose_fn != NULL)
|
|
list->base.dispose_fn (elements[i1]);
|
|
for (size_t i = i1; i < i2; i++)
|
|
elements[i] = elements[i + 1];
|
|
elements[i2] = elements[0];
|
|
for (size_t i = 0; i < i3; i++)
|
|
elements[i] = elements[i + 1];
|
|
}
|
|
else
|
|
{
|
|
if (list->base.dispose_fn != NULL)
|
|
list->base.dispose_fn (elements[i1]);
|
|
for (size_t i = i1; i < i3; i++)
|
|
elements[i] = elements[i + 1];
|
|
}
|
|
}
|
|
list->count = count - 1;
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
gl_carray_remove_node (gl_list_t list, gl_list_node_t node)
|
|
{
|
|
size_t count = list->count;
|
|
uintptr_t index = NODE_TO_INDEX (node);
|
|
|
|
if (!(index < count))
|
|
/* Invalid argument. */
|
|
abort ();
|
|
return gl_carray_remove_at (list, index);
|
|
}
|
|
|
|
static bool
|
|
gl_carray_remove (gl_list_t list, const void *elt)
|
|
{
|
|
size_t position = gl_carray_indexof_from_to (list, 0, list->count, elt);
|
|
if (position == (size_t)(-1))
|
|
return false;
|
|
else
|
|
return gl_carray_remove_at (list, position);
|
|
}
|
|
|
|
static void
|
|
gl_carray_list_free (gl_list_t list)
|
|
{
|
|
if (list->elements != NULL)
|
|
{
|
|
if (list->base.dispose_fn != NULL)
|
|
{
|
|
size_t count = list->count;
|
|
|
|
if (count > 0)
|
|
{
|
|
gl_listelement_dispose_fn dispose = list->base.dispose_fn;
|
|
const void **elements = list->elements;
|
|
size_t i1 = list->offset;
|
|
size_t i3 = list->offset + count - 1;
|
|
|
|
if (i3 >= list->allocated)
|
|
{
|
|
/* Here we must have list->offset > 0, hence
|
|
list->allocated > 0. */
|
|
size_t i2 = list->allocated - 1;
|
|
|
|
i3 -= list->allocated;
|
|
for (size_t i = i1; i <= i2; i++)
|
|
dispose (elements[i]);
|
|
for (size_t i = 0; i <= i3; i++)
|
|
dispose (elements[i]);
|
|
}
|
|
else
|
|
{
|
|
for (size_t i = i1; i <= i3; i++)
|
|
dispose (elements[i]);
|
|
}
|
|
}
|
|
}
|
|
free (list->elements);
|
|
}
|
|
free (list);
|
|
}
|
|
|
|
/* --------------------- gl_list_iterator_t Data Type --------------------- */
|
|
|
|
static gl_list_iterator_t _GL_ATTRIBUTE_PURE
|
|
gl_carray_iterator (gl_list_t list)
|
|
{
|
|
gl_list_iterator_t result;
|
|
|
|
result.vtable = list->base.vtable;
|
|
result.list = list;
|
|
result.count = list->count;
|
|
result.i = 0;
|
|
result.j = list->count;
|
|
#if defined GCC_LINT || defined lint
|
|
result.p = 0;
|
|
result.q = 0;
|
|
#endif
|
|
|
|
return result;
|
|
}
|
|
|
|
static gl_list_iterator_t _GL_ATTRIBUTE_PURE
|
|
gl_carray_iterator_from_to (gl_list_t list, size_t start_index, size_t end_index)
|
|
{
|
|
if (!(start_index <= end_index && end_index <= list->count))
|
|
/* Invalid arguments. */
|
|
abort ();
|
|
|
|
gl_list_iterator_t result;
|
|
result.vtable = list->base.vtable;
|
|
result.list = list;
|
|
result.count = list->count;
|
|
result.i = start_index;
|
|
result.j = end_index;
|
|
#if defined GCC_LINT || defined lint
|
|
result.p = 0;
|
|
result.q = 0;
|
|
#endif
|
|
|
|
return result;
|
|
}
|
|
|
|
static bool
|
|
gl_carray_iterator_next (gl_list_iterator_t *iterator,
|
|
const void **eltp, gl_list_node_t *nodep)
|
|
{
|
|
gl_list_t list = iterator->list;
|
|
if (iterator->count != list->count)
|
|
{
|
|
if (iterator->count != list->count + 1)
|
|
/* Concurrent modifications were done on the list. */
|
|
abort ();
|
|
/* The last returned element was removed. */
|
|
iterator->count--;
|
|
iterator->i--;
|
|
iterator->j--;
|
|
}
|
|
if (iterator->i < iterator->j)
|
|
{
|
|
size_t i = list->offset + iterator->i;
|
|
if (i >= list->allocated)
|
|
i -= list->allocated;
|
|
*eltp = list->elements[i];
|
|
if (nodep != NULL)
|
|
*nodep = INDEX_TO_NODE (iterator->i);
|
|
iterator->i++;
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static void
|
|
gl_carray_iterator_free (gl_list_iterator_t *_GL_UNNAMED (iterator))
|
|
{
|
|
}
|
|
|
|
/* ---------------------- Sorted gl_list_t Data Type ---------------------- */
|
|
|
|
static size_t _GL_ATTRIBUTE_PURE
|
|
gl_carray_sortedlist_indexof_from_to (gl_list_t list,
|
|
gl_listelement_compar_fn compar,
|
|
size_t low, size_t high,
|
|
const void *elt)
|
|
{
|
|
if (!(low <= high && high <= list->count))
|
|
/* Invalid arguments. */
|
|
abort ();
|
|
if (low < high)
|
|
{
|
|
/* At each loop iteration, low < high; for indices < low the values
|
|
are smaller than ELT; for indices >= high the values are greater
|
|
than ELT. So, if the element occurs in the list, it is at
|
|
low <= position < high. */
|
|
do
|
|
{
|
|
size_t mid = low + (high - low) / 2; /* low <= mid < high */
|
|
|
|
size_t i_mid = list->offset + mid;
|
|
if (i_mid >= list->allocated)
|
|
i_mid -= list->allocated;
|
|
|
|
int cmp = compar (list->elements[i_mid], elt);
|
|
|
|
if (cmp < 0)
|
|
low = mid + 1;
|
|
else if (cmp > 0)
|
|
high = mid;
|
|
else /* cmp == 0 */
|
|
{
|
|
/* We have an element equal to ELT at index MID. But we need
|
|
the minimal such index. */
|
|
high = mid;
|
|
/* At each loop iteration, low <= high and
|
|
compar (list->elements[i_high], elt) == 0,
|
|
and we know that the first occurrence of the element is at
|
|
low <= position <= high. */
|
|
while (low < high)
|
|
{
|
|
size_t mid2 = low + (high - low) / 2; /* low <= mid2 < high */
|
|
|
|
size_t i_mid2 = list->offset + mid2;
|
|
if (i_mid2 >= list->allocated)
|
|
i_mid2 -= list->allocated;
|
|
|
|
int cmp2 = compar (list->elements[i_mid2], elt);
|
|
|
|
if (cmp2 < 0)
|
|
low = mid2 + 1;
|
|
else if (cmp2 > 0)
|
|
/* The list was not sorted. */
|
|
abort ();
|
|
else /* cmp2 == 0 */
|
|
{
|
|
if (mid2 == low)
|
|
break;
|
|
high = mid2 - 1;
|
|
}
|
|
}
|
|
return low;
|
|
}
|
|
}
|
|
while (low < high);
|
|
/* Here low == high. */
|
|
}
|
|
return (size_t)(-1);
|
|
}
|
|
|
|
static size_t _GL_ATTRIBUTE_PURE
|
|
gl_carray_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar,
|
|
const void *elt)
|
|
{
|
|
return gl_carray_sortedlist_indexof_from_to (list, compar, 0, list->count,
|
|
elt);
|
|
}
|
|
|
|
static gl_list_node_t _GL_ATTRIBUTE_PURE
|
|
gl_carray_sortedlist_search_from_to (gl_list_t list,
|
|
gl_listelement_compar_fn compar,
|
|
size_t low, size_t high,
|
|
const void *elt)
|
|
{
|
|
size_t index =
|
|
gl_carray_sortedlist_indexof_from_to (list, compar, low, high, elt);
|
|
return INDEX_TO_NODE (index);
|
|
}
|
|
|
|
static gl_list_node_t _GL_ATTRIBUTE_PURE
|
|
gl_carray_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar,
|
|
const void *elt)
|
|
{
|
|
size_t index =
|
|
gl_carray_sortedlist_indexof_from_to (list, compar, 0, list->count, elt);
|
|
return INDEX_TO_NODE (index);
|
|
}
|
|
|
|
static gl_list_node_t
|
|
gl_carray_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar,
|
|
const void *elt)
|
|
{
|
|
size_t count = list->count;
|
|
size_t low = 0;
|
|
size_t high = count;
|
|
|
|
/* At each loop iteration, low <= high; for indices < low the values are
|
|
smaller than ELT; for indices >= high the values are greater than ELT. */
|
|
while (low < high)
|
|
{
|
|
size_t mid = low + (high - low) / 2; /* low <= mid < high */
|
|
|
|
size_t i_mid = list->offset + mid;
|
|
if (i_mid >= list->allocated)
|
|
i_mid -= list->allocated;
|
|
|
|
int cmp = compar (list->elements[i_mid], elt);
|
|
|
|
if (cmp < 0)
|
|
low = mid + 1;
|
|
else if (cmp > 0)
|
|
high = mid;
|
|
else /* cmp == 0 */
|
|
{
|
|
low = mid;
|
|
break;
|
|
}
|
|
}
|
|
return gl_carray_nx_add_at (list, low, elt);
|
|
}
|
|
|
|
static bool
|
|
gl_carray_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar,
|
|
const void *elt)
|
|
{
|
|
size_t index = gl_carray_sortedlist_indexof (list, compar, elt);
|
|
if (index == (size_t)(-1))
|
|
return false;
|
|
else
|
|
return gl_carray_remove_at (list, index);
|
|
}
|
|
|
|
|
|
const struct gl_list_implementation gl_carray_list_implementation =
|
|
{
|
|
gl_carray_nx_create_empty,
|
|
gl_carray_nx_create,
|
|
gl_carray_size,
|
|
gl_carray_node_value,
|
|
gl_carray_node_nx_set_value,
|
|
gl_carray_next_node,
|
|
gl_carray_previous_node,
|
|
gl_carray_first_node,
|
|
gl_carray_last_node,
|
|
gl_carray_get_at,
|
|
gl_carray_nx_set_at,
|
|
gl_carray_search_from_to,
|
|
gl_carray_indexof_from_to,
|
|
gl_carray_nx_add_first,
|
|
gl_carray_nx_add_last,
|
|
gl_carray_nx_add_before,
|
|
gl_carray_nx_add_after,
|
|
gl_carray_nx_add_at,
|
|
gl_carray_remove_node,
|
|
gl_carray_remove_at,
|
|
gl_carray_remove,
|
|
gl_carray_list_free,
|
|
gl_carray_iterator,
|
|
gl_carray_iterator_from_to,
|
|
gl_carray_iterator_next,
|
|
gl_carray_iterator_free,
|
|
gl_carray_sortedlist_search,
|
|
gl_carray_sortedlist_search_from_to,
|
|
gl_carray_sortedlist_indexof,
|
|
gl_carray_sortedlist_indexof_from_to,
|
|
gl_carray_sortedlist_nx_add,
|
|
gl_carray_sortedlist_remove
|
|
};
|