Files
libnetwork/controller.go
Jana Radhakrishnan 68d42b860c Add support to trigger immediate garbage collection
Right now the namespace paths are cleaned up every
garbage collection period. But if the daemon is restarted
before all the namespace paths of removed containers are
garbage collected they will remain there forever. The fix
is to provide a GC() api so that garbage collection can be
triggered immediately.

Signed-off-by: Jana Radhakrishnan <mrjana@docker.com>
2015-06-05 14:46:46 -07:00

309 lines
7.9 KiB
Go

/*
Package libnetwork provides the basic functionality and extension points to
create network namespaces and allocate interfaces for containers to use.
// Create a new controller instance
controller, _err := libnetwork.New()
// Select and configure the network driver
networkType := "bridge"
driverOptions := options.Generic{}
genericOption := make(map[string]interface{})
genericOption[netlabel.GenericData] = driverOptions
err := controller.ConfigureNetworkDriver(networkType, genericOption)
if err != nil {
return
}
// Create a network for containers to join.
// NewNetwork accepts Variadic optional arguments that libnetwork and Drivers can make of
network, err := controller.NewNetwork(networkType, "network1")
if err != nil {
return
}
// For each new container: allocate IP and interfaces. The returned network
// settings will be used for container infos (inspect and such), as well as
// iptables rules for port publishing. This info is contained or accessible
// from the returned endpoint.
ep, err := network.CreateEndpoint("Endpoint1")
if err != nil {
return
}
// A container can join the endpoint by providing the container ID to the join
// api which returns the sandbox key which can be used to access the sandbox
// created for the container during join.
// Join acceps Variadic arguments which will be made use of by libnetwork and Drivers
_, err = ep.Join("container1",
libnetwork.JoinOptionHostname("test"),
libnetwork.JoinOptionDomainname("docker.io"))
if err != nil {
return
}
*/
package libnetwork
import (
"sync"
"github.com/docker/docker/pkg/plugins"
"github.com/docker/docker/pkg/stringid"
"github.com/docker/libnetwork/driverapi"
"github.com/docker/libnetwork/sandbox"
"github.com/docker/libnetwork/types"
)
// NetworkController provides the interface for controller instance which manages
// networks.
type NetworkController interface {
// ConfigureNetworkDriver applies the passed options to the driver instance for the specified network type
ConfigureNetworkDriver(networkType string, options map[string]interface{}) error
// Create a new network. The options parameter carries network specific options.
// Labels support will be added in the near future.
NewNetwork(networkType, name string, options ...NetworkOption) (Network, error)
// Networks returns the list of Network(s) managed by this controller.
Networks() []Network
// WalkNetworks uses the provided function to walk the Network(s) managed by this controller.
WalkNetworks(walker NetworkWalker)
// NetworkByName returns the Network which has the passed name. If not found, the error ErrNoSuchNetwork is returned.
NetworkByName(name string) (Network, error)
// NetworkByID returns the Network which has the passed id. If not found, the error ErrNoSuchNetwork is returned.
NetworkByID(id string) (Network, error)
// GC triggers immediate garbage collection of resources which are garbage collected.
GC()
}
// NetworkWalker is a client provided function which will be used to walk the Networks.
// When the function returns true, the walk will stop.
type NetworkWalker func(nw Network) bool
type sandboxData struct {
sandbox sandbox.Sandbox
refCnt int
}
type networkTable map[types.UUID]*network
type endpointTable map[types.UUID]*endpoint
type sandboxTable map[string]*sandboxData
type controller struct {
networks networkTable
drivers driverTable
sandboxes sandboxTable
sync.Mutex
}
// New creates a new instance of network controller.
func New() (NetworkController, error) {
c := &controller{
networks: networkTable{},
sandboxes: sandboxTable{},
drivers: driverTable{}}
if err := initDrivers(c); err != nil {
return nil, err
}
return c, nil
}
func (c *controller) ConfigureNetworkDriver(networkType string, options map[string]interface{}) error {
c.Lock()
d, ok := c.drivers[networkType]
c.Unlock()
if !ok {
return NetworkTypeError(networkType)
}
return d.Config(options)
}
func (c *controller) RegisterDriver(networkType string, driver driverapi.Driver) error {
c.Lock()
defer c.Unlock()
if _, ok := c.drivers[networkType]; ok {
return driverapi.ErrActiveRegistration(networkType)
}
c.drivers[networkType] = driver
return nil
}
// NewNetwork creates a new network of the specified network type. The options
// are network specific and modeled in a generic way.
func (c *controller) NewNetwork(networkType, name string, options ...NetworkOption) (Network, error) {
if name == "" {
return nil, ErrInvalidName(name)
}
// Check if a driver for the specified network type is available
c.Lock()
d, ok := c.drivers[networkType]
c.Unlock()
if !ok {
var err error
d, err = c.loadDriver(networkType)
if err != nil {
return nil, err
}
}
// Check if a network already exists with the specified network name
c.Lock()
for _, n := range c.networks {
if n.name == name {
c.Unlock()
return nil, NetworkNameError(name)
}
}
c.Unlock()
// Construct the network object
network := &network{
name: name,
id: types.UUID(stringid.GenerateRandomID()),
ctrlr: c,
driver: d,
endpoints: endpointTable{},
}
network.processOptions(options...)
// Create the network
if err := d.CreateNetwork(network.id, network.generic); err != nil {
return nil, err
}
// Store the network handler in controller
c.Lock()
c.networks[network.id] = network
c.Unlock()
return network, nil
}
func (c *controller) Networks() []Network {
c.Lock()
defer c.Unlock()
list := make([]Network, 0, len(c.networks))
for _, n := range c.networks {
list = append(list, n)
}
return list
}
func (c *controller) WalkNetworks(walker NetworkWalker) {
for _, n := range c.Networks() {
if walker(n) {
return
}
}
}
func (c *controller) NetworkByName(name string) (Network, error) {
if name == "" {
return nil, ErrInvalidName(name)
}
var n Network
s := func(current Network) bool {
if current.Name() == name {
n = current
return true
}
return false
}
c.WalkNetworks(s)
if n == nil {
return nil, ErrNoSuchNetwork(name)
}
return n, nil
}
func (c *controller) NetworkByID(id string) (Network, error) {
if id == "" {
return nil, ErrInvalidID(id)
}
c.Lock()
defer c.Unlock()
if n, ok := c.networks[types.UUID(id)]; ok {
return n, nil
}
return nil, ErrNoSuchNetwork(id)
}
func (c *controller) sandboxAdd(key string, create bool) (sandbox.Sandbox, error) {
c.Lock()
defer c.Unlock()
sData, ok := c.sandboxes[key]
if !ok {
sb, err := sandbox.NewSandbox(key, create)
if err != nil {
return nil, err
}
sData = &sandboxData{sandbox: sb, refCnt: 1}
c.sandboxes[key] = sData
return sData.sandbox, nil
}
sData.refCnt++
return sData.sandbox, nil
}
func (c *controller) sandboxRm(key string) {
c.Lock()
defer c.Unlock()
sData := c.sandboxes[key]
sData.refCnt--
if sData.refCnt == 0 {
sData.sandbox.Destroy()
delete(c.sandboxes, key)
}
}
func (c *controller) sandboxGet(key string) sandbox.Sandbox {
c.Lock()
defer c.Unlock()
sData, ok := c.sandboxes[key]
if !ok {
return nil
}
return sData.sandbox
}
func (c *controller) loadDriver(networkType string) (driverapi.Driver, error) {
// Plugins pkg performs lazy loading of plugins that acts as remote drivers.
// As per the design, this Get call will result in remote driver discovery if there is a corresponding plugin available.
_, err := plugins.Get(networkType, driverapi.NetworkPluginEndpointType)
if err != nil {
if err == plugins.ErrNotFound {
return nil, types.NotFoundErrorf(err.Error())
}
return nil, err
}
c.Lock()
defer c.Unlock()
d, ok := c.drivers[networkType]
if !ok {
return nil, ErrInvalidNetworkDriver(networkType)
}
return d, nil
}
func (c *controller) GC() {
sandbox.GC()
}