Files
libnetwork/drivers/remote/api/api.go
T
Alessandro Boch 9a47be244a Introduce Sandbox entity
- Maps 1 to 1 with container's networking stack
- It holds container's specific nw options which
  before were incorrectly owned by Endpoint.
- Sandbox creation no longer coupled with Endpoint Join,
  sandbox and endpoint have now separate lifecycle.
- LeaveAll naturally replaced by Sandbox.Delete
- some pkg and file renaming in order to have clear
  mapping between structure name and entity ("sandbox")
- Revisited hosts and resolv.conf handling
- Removed from JoinInfo interface capability of setting hosts and resolv.conf paths
- Changed etchosts.Build() to first write the search domains and then the nameservers

Signed-off-by: Alessandro Boch <aboch@docker.com>
2015-08-27 11:19:02 -07:00

143 lines
3.4 KiB
Go

/*
Package api represents all requests and responses suitable for conversation
with a remote driver.
*/
package api
import "net"
// Response is the basic response structure used in all responses.
type Response struct {
Err string
}
// GetError returns the error from the response, if any.
func (r *Response) GetError() string {
return r.Err
}
// CreateNetworkRequest requests a new network.
type CreateNetworkRequest struct {
// A network ID that remote plugins are expected to store for future
// reference.
NetworkID string
// A free form map->object interface for communication of options.
Options map[string]interface{}
}
// CreateNetworkResponse is the response to the CreateNetworkRequest.
type CreateNetworkResponse struct {
Response
}
// DeleteNetworkRequest is the request to delete an existing network.
type DeleteNetworkRequest struct {
// The ID of the network to delete.
NetworkID string
}
// DeleteNetworkResponse is the response to a request for deleting a network.
type DeleteNetworkResponse struct {
Response
}
// CreateEndpointRequest is the request to create an endpoint within a network.
type CreateEndpointRequest struct {
// Provided at create time, this will be the network id referenced.
NetworkID string
// The ID of the endpoint for later reference.
EndpointID string
Interfaces []*EndpointInterface
Options map[string]interface{}
}
// EndpointInterface represents an interface endpoint.
type EndpointInterface struct {
ID int
Address string
AddressIPv6 string
MacAddress string
}
// CreateEndpointResponse is the response to the CreateEndpoint action.
type CreateEndpointResponse struct {
Response
Interfaces []*EndpointInterface
}
// Interface is the representation of a linux interface.
type Interface struct {
ID int
Address *net.IPNet
AddressIPv6 *net.IPNet
MacAddress net.HardwareAddr
}
// DeleteEndpointRequest describes the API for deleting an endpoint.
type DeleteEndpointRequest struct {
NetworkID string
EndpointID string
}
// DeleteEndpointResponse is the response to the DeleteEndpoint action.
type DeleteEndpointResponse struct {
Response
}
// EndpointInfoRequest retrieves information about the endpoint from the network driver.
type EndpointInfoRequest struct {
NetworkID string
EndpointID string
}
// EndpointInfoResponse is the response to an EndpointInfoRequest.
type EndpointInfoResponse struct {
Response
Value map[string]interface{}
}
// JoinRequest describes the API for joining an endpoint to a sandbox.
type JoinRequest struct {
NetworkID string
EndpointID string
SandboxKey string
Options map[string]interface{}
}
// InterfaceName is the struct represetation of a pair of devices with source
// and destination, for the purposes of putting an endpoint into a container.
type InterfaceName struct {
SrcName string
DstName string
DstPrefix string
}
// StaticRoute is the plain JSON representation of a static route.
type StaticRoute struct {
Destination string
RouteType int
NextHop string
InterfaceID int
}
// JoinResponse is the response to a JoinRequest.
type JoinResponse struct {
Response
InterfaceNames []*InterfaceName
Gateway string
GatewayIPv6 string
StaticRoutes []StaticRoute
}
// LeaveRequest describes the API for detaching an endpoint from a sandbox.
type LeaveRequest struct {
NetworkID string
EndpointID string
}
// LeaveResponse is the answer to LeaveRequest.
type LeaveResponse struct {
Response
}