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e4d228d4b9
I don't know any reason why would stating the file name we're in be helpful for anything. Moreover, this information was incorrect in a few cases (copy-paste bugs, probably). Additionally, a few minor type/formatting fixes included.
334 lines
15 KiB
C
334 lines
15 KiB
C
/* SPDX-License-Identifier: LGPL-3.0-or-later */
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/* Copyright (C) 2017 University of North Carolina at Chapel Hill and Fortanix, Inc. */
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/*
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* This file defines the list API for the PAL and Library OS.
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*/
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#ifndef LIST_H
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#define LIST_H
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// Use a new list implementation
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/* This list implementation stores a pointer to the next object and casts to
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* the object, rather than using offsetof(). We try to encapsulate this
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* change in a macro for declarations, which generates a type declaration for
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* each list object (giving marginally more help from the compiler
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* in detecting bugs.
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*
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* In particular, there is a small trade-off in that the association between
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* list heads and nodes is more explicit and a few more casting errors can be
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* caught by the compiler, but we add a parameter to some functions (well,
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* macros) to pass the field of the struct.
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*/
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/* How-to:
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*
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* Each list has a pointer (listp) type, and a node (list)type. We assume
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* list nodes are embedded in a larger structure; the name of this structure
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* is used as part of the list type.
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*
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* To define a listp/list pair for a struct foo:
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*
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* DEFINE_LIST(foo);
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* struct foo {
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* int x;
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* LIST_TYPE(foo) list; // The list node
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* };
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*
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* DEFINE_LISTP(foo);
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* static LISTP_TYPE(foo) the_list = LISTP_INIT;
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*
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* -----
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*
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* From here, you can use LISTP_ADD variants to add an object from the list:
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*
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* struct foo *f = malloc(sizeof(struct foo));
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* f->x = 1;
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* INIT_LIST_HEAD(f, list); // The second parameter is the structure member
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* LISTP_ADD(f, &the_list, list);
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*
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* -----
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*
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* There are a number of add variants, some that add in a given position,
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* others that add to the head or the tail.
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*
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* You can search for an object using a variant of listp_for_each_entry. The
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* safe variants are safe against deletion.
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*
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* You can remove an object from a list using LISTP_DEL.
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*
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* In this example, we delete everything with a key bigger than 5.
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*
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* LIST_TYPE(foo) *f, *n; // n is not used, just for scratch space
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* LISTP_FOR_EACH_ENTRY_SAFE(f, n, &the_list, list) {
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* if (f->x > 4) {
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* LISTP_DEL(f, &the_list, list);
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* free(f);
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* }
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* }
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*
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*
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* LISTP_SPLICE moves an entire listp onto another, and list_move_tail takes
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* an element off of one list and places it on another.
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*
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* static LISTP_TYPE(foo) other_list; // Assume it is full of goodies
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* // Move everything on other_list to the_list
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* LISTP_SPLICE_TAIL(&other_list, &the_list, list, foo); // the third argument
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* // is the field; the
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* // fourth is the type
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* // of the nodes (not
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* // the head pointer).
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*
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* // Use LISTP_EMPTY to test for emptiness of the list
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* assert(LISTP_EMPTY(&other_ist));
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*
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* // Now move back anythign less than 6 back to other_list
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* LISTP_FOR_EACH_ENTRY_SAFE(f, n, &the_list, list) {
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* if (f->x < 6)
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* LISTP_MOVE_TAIL(f, &other_list, &the_list, list);
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* }
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*
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*/
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// Maybe TODO?
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//
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// Change the order of (node, head, field) -> (head, node, field)
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// drop the listp type to reduce code changes?
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// Cleaner way to express types
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// Add assertion to delete (in debugging mode) that item is on list
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// There are a few places where knowing the listp for deletion is cumbersome;
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// maybe drop this requirement?
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#include <stdbool.h>
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#ifdef DEBUG
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#include <assert.h>
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#define LIST_ASSERT(COND) assert(COND)
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#else
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#define LIST_ASSERT(COND)
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#endif
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#define LIST_TYPE(STRUCT_NAME) struct list_head##_##STRUCT_NAME
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#define LISTP_TYPE(STRUCT_NAME) struct listp##_##STRUCT_NAME
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/* Declare the enclosing struct for convenience, on
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* the assumption that this is primarily used in structure
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* definitions, and harmless if duplicated. */
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#define DEFINE_LIST(STRUCT_NAME) \
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struct STRUCT_NAME; \
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LIST_TYPE(STRUCT_NAME) { \
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struct STRUCT_NAME* next; \
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struct STRUCT_NAME* prev; \
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}
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/* We use LISTP for pointers to a list. This project only really needs
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* doubly-linked lists. We used hlists to get a single pointer for more
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* efficient hash tables, but they were still effectively doubly-linked
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* lists. */
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#define DEFINE_LISTP(STRUCT) \
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LISTP_TYPE(STRUCT) { \
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struct STRUCT* first; \
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}
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#define LISTP_INIT {NULL}
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/* A node not on a list uses NULL; on a list, you
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* store self pointers */
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#define INIT_LIST_HEAD(OBJECT, FIELD) \
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do { \
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(OBJECT)->FIELD.next = NULL; \
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(OBJECT)->FIELD.prev = NULL; \
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} while (0)
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#define INIT_LISTP(OBJECT) \
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do { \
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(OBJECT)->first = NULL; \
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} while (0)
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#define LISTP_EMPTY(HEAD) ((HEAD)->first == NULL)
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#define LIST_EMPTY(NODE, FIELD) ((NODE)->FIELD.next == NULL)
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/* This helper takes 3 arguments - all should be containing structures,
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* and the field to use for the offset to the list node */
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#define __LIST_ADD(NEW, NEXT, PREV, FIELD) \
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do { \
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__typeof__(NEW) __tmp_next = (NEXT); \
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__typeof__(NEW) __tmp_prev = (PREV); \
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__tmp_prev->FIELD.next = (NEW); \
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__tmp_next->FIELD.prev = (NEW); \
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(NEW)->FIELD.next = __tmp_next; \
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(NEW)->FIELD.prev = __tmp_prev; \
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} while (0)
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#define LIST_ADD(NEW, HEAD, FIELD) __LIST_ADD(NEW, (HEAD)->FIELD.next, HEAD, FIELD)
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#define LISTP_ADD(NEW, HEAD, FIELD) \
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do { \
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if ((HEAD)->first == NULL) { \
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(HEAD)->first = (NEW); \
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(NEW)->FIELD.next = (NEW); \
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(NEW)->FIELD.prev = (NEW); \
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} else { \
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__LIST_ADD(NEW, (HEAD)->first, (HEAD)->first->FIELD.prev, FIELD); \
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(HEAD)->first = (NEW); \
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} \
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} while (0)
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/* If NODE is defined, add NEW after NODE; if not,
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* put NEW at the front of the list */
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#define LISTP_ADD_AFTER(NEW, NODE, HEAD, FIELD) \
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do { \
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if (NODE) \
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LIST_ADD(NEW, NODE, FIELD); \
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else \
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LISTP_ADD(NEW, HEAD, FIELD); \
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} while (0)
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#define LIST_ADD_TAIL(NEW, HEAD, FIELD) __LIST_ADD(NEW, HEAD, (HEAD)->FIELD.prev, FIELD)
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#define LISTP_ADD_TAIL(NEW, HEAD, FIELD) \
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do { \
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if ((HEAD)->first == NULL) { \
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(HEAD)->first = (NEW); \
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(NEW)->FIELD.next = (NEW); \
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(NEW)->FIELD.prev = (NEW); \
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} else \
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LIST_ADD_TAIL(NEW, (HEAD)->first, FIELD); \
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} while (0)
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/* Or deletion needs to know the list root */
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#define LISTP_DEL(NODE, HEAD, FIELD) \
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do { \
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if ((HEAD)->first == (NODE)) { \
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if ((NODE)->FIELD.next == (NODE)) { \
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(HEAD)->first = NULL; \
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} else { \
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(HEAD)->first = (NODE)->FIELD.next; \
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} \
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} \
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LIST_ASSERT((NODE)->FIELD.prev->FIELD.next == (NODE)); \
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LIST_ASSERT((NODE)->FIELD.next->FIELD.prev == (NODE)); \
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(NODE)->FIELD.prev->FIELD.next = (NODE)->FIELD.next; \
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(NODE)->FIELD.next->FIELD.prev = (NODE)->FIELD.prev; \
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} while (0)
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#define LISTP_DEL_INIT(NODE, HEAD, FIELD) \
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do { \
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LISTP_DEL(NODE, HEAD, FIELD); \
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INIT_LIST_HEAD(NODE, FIELD); \
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} while (0)
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/* Keep vestigial TYPE and FIELD parameters to minimize disruption
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* when switching from Linux list implementation */
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#define LISTP_FIRST_ENTRY(LISTP, TYPE, FIELD) ((LISTP)->first)
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/* New API: return last entry in list */
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#define LISTP_LAST_ENTRY(LISTP, TYPE, FIELD) ((LISTP)->first->FIELD.prev)
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/* New API: return next entry in list */
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#define LISTP_NEXT_ENTRY(NODE, LISTP, FIELD) \
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((NODE) == (LISTP)->first->FIELD.prev ? NULL : (NODE)->FIELD.next)
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/* New API: return previous entry in list */
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#define LISTP_PREV_ENTRY(NODE, LISTP, FIELD) ((NODE) == (LISTP)->first ? NULL : (NODE)->FIELD.prev)
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/* Vestigial - for compat with Linux list code; rename to listp?
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*/
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#define LIST_ENTRY(LISTP, TYPE, FIELD) (LISTP)
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#define LISTP_FOR_EACH_ENTRY(CURSOR, HEAD, FIELD) \
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for (bool first_iter = ((CURSOR) = (HEAD)->first, !!(HEAD)->first); \
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first_iter || (CURSOR) != (HEAD)->first; \
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(CURSOR) = (CURSOR)->FIELD.next, first_iter = false)
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#define LISTP_FOR_EACH_ENTRY_REVERSE(CURSOR, HEAD, FIELD) \
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for (bool first_iter = \
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((CURSOR) = ((HEAD)->first ? (HEAD)->first->FIELD.prev : (HEAD)->first), \
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!!(HEAD)->first); \
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first_iter || ((CURSOR) && (CURSOR)->FIELD.next != (HEAD)->first); \
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(CURSOR) = (CURSOR)->FIELD.prev, first_iter = false)
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#define LISTP_FOR_EACH_ENTRY_SAFE(CURSOR, TMP, HEAD, FIELD) \
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for (bool first_iter = ((CURSOR) = (HEAD)->first, \
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(TMP) = ((CURSOR) ? (CURSOR)->FIELD.next : (CURSOR)), !!(HEAD)->first); \
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(HEAD)->first && \
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(first_iter || (CURSOR) != (HEAD)->first); \
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/* Handle the case where the first element was removed. */ \
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first_iter = first_iter && (TMP) != (CURSOR) && (HEAD)->first == (TMP), (CURSOR) = (TMP), \
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(TMP) = (TMP)->FIELD.next)
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/* Continue safe iteration with CURSOR->next */
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#define LISTP_FOR_EACH_ENTRY_SAFE_CONTINUE(CURSOR, TMP, HEAD, FIELD) \
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for ((CURSOR) = (CURSOR)->FIELD.next, (TMP) = (CURSOR)->FIELD.next; \
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(CURSOR) != (HEAD)->first && (HEAD)->first; (CURSOR) = (TMP), (TMP) = (TMP)->FIELD.next)
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/* Assertion code written in Graphene project */
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#define CHECK_LIST_HEAD(TYPE, HEAD, FIELD) \
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do { \
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TYPE pos; \
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LISTP_FOR_EACH_ENTRY(pos, HEAD, FIELD) { \
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assert((pos->FIELD.prev != pos && pos->FIELD.next != pos) || \
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(pos->FIELD.prev == pos && pos->FIELD.next == pos)); \
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assert(pos->FIELD.prev->FIELD.next == pos); \
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assert(pos->FIELD.next->FIELD.prev == pos); \
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} \
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} while (0)
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// Add NEW to OLD at position first (assuming first is all we need for now)
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// Can probably drop TYPE with some preprocessor smarts
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#define LISTP_SPLICE(NEW, OLD, FIELD, TYPE) \
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do { \
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if (!LISTP_EMPTY(NEW)) { \
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if (LISTP_EMPTY(OLD)) { \
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(OLD)->first = (NEW)->first; \
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} else { \
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struct TYPE* last_old = (OLD)->first->FIELD.prev; \
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(OLD)->first->FIELD.prev->FIELD.next = (NEW)->first; \
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(OLD)->first->FIELD.prev = (NEW)->first->FIELD.prev; \
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(NEW)->first->FIELD.prev->FIELD.next = (OLD)->first; \
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(NEW)->first->FIELD.prev = last_old; \
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(OLD)->first = (NEW)->first; \
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} \
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} \
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} while (0)
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// Add NEW to OLD at last position
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// Can probably drop TYPE with some preprocessor smarts
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#define LISTP_SPLICE_TAIL(NEW, OLD, FIELD, TYPE) \
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do { \
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if (!LISTP_EMPTY(NEW)) { \
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if (LISTP_EMPTY(OLD)) { \
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(OLD)->first = (NEW)->first; \
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} else { \
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struct TYPE* last_old = (OLD)->first->FIELD.prev; \
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last_old->FIELD.next = (NEW)->first; \
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(OLD)->first->FIELD.prev = (NEW)->first->FIELD.prev; \
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(NEW)->first->FIELD.prev->FIELD.next = (OLD)->first; \
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(NEW)->first->FIELD.prev = last_old; \
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} \
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} \
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} while (0)
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#define LISTP_SPLICE_INIT(NEW, OLD, FIELD, TYPE) \
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do { \
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LISTP_SPLICE(NEW, OLD, FIELD, TYPE); \
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INIT_LISTP(NEW); \
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} while (0);
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#define LISTP_SPLICE_TAIL_INIT(NEW, OLD, FIELD, TYPE) \
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do { \
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LISTP_SPLICE_TAIL(NEW, OLD, FIELD, TYPE); \
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INIT_LISTP(NEW); \
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} while (0);
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// list_move_tail - delete from OLD, make tail of NEW
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#define LISTP_MOVE_TAIL(NODE, NEW, OLD, FIELD) \
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do { \
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LISTP_DEL_INIT(NODE, OLD, FIELD); \
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LISTP_ADD_TAIL(NODE, NEW, FIELD); \
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} while (0)
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#endif // LIST_H
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