This fixes a number of regressions in Vulkan subgroups tests in CTS.
Fixes: 97f5721bfc ('broadcom/compiler: needs_quad_helper_invocation enable PER_QUAD TMU access')
cc: mesa-stable
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28797>
(cherry picked from commit 1070c9b0e779f72dfd8e48e5d3319b24543aa26e)
the unordered flags must be set after the barrier to avoid the
scenario where the barrier checks buffer usage and resets the flags
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28787>
(cherry picked from commit 974b3ab9642cb8054b27261fe4a62e0f0c1adb84)
The pointer "xfb" is allocated with a clone of "so->nir" and lost
without further processing.
The function panfrost_shader_compile() was the one processing "xfb".
The call of this function was removed with the commit 40372bd720.
This makes "xfb" not required anymore.
For instance, this issue is triggered on a Mali-T820 with
"piglit/bin/arb_transform_feedback2-change-objects-while-paused -auto":
Indirect leak of 32776 byte(s) in 1 object(s) allocated from:
#0 0xf78f30a6 in malloc (/usr/lib/libasan.so.6+0x840a6)
#1 0xee9cd4ee in ralloc_size ../src/util/ralloc.c:118
#2 0xee9cf7ae in create_slab ../src/util/ralloc.c:801
#3 0xee9cf7ae in gc_alloc_size ../src/util/ralloc.c:840
#4 0xef74ab82 in nir_undef_instr_create ../src/compiler/nir/nir.c:888
#5 0xef76212c in clone_ssa_undef ../src/compiler/nir/nir_clone.c:328
#6 0xef76212c in clone_instr ../src/compiler/nir/nir_clone.c:438
#7 0xef7642d8 in clone_block ../src/compiler/nir/nir_clone.c:501
#8 0xef7642d8 in clone_cf_list ../src/compiler/nir/nir_clone.c:555
#9 0xef7657dc in clone_function_impl ../src/compiler/nir/nir_clone.c:632
#10 0xef766cb8 in nir_shader_clone ../src/compiler/nir/nir_clone.c:743
#11 0xf007673e in panfrost_create_shader_state ../src/gallium/drivers/panfrost/pan_shader.c:434
#12 0xeeb6766c in st_create_common_variant ../src/mesa/state_tracker/st_program.c:781
#13 0xeeb71d1c in st_get_common_variant ../src/mesa/state_tracker/st_program.c:834
#14 0xeeb72ea2 in st_precompile_shader_variant ../src/mesa/state_tracker/st_program.c:1320
#15 0xeeb72ea2 in st_finalize_program ../src/mesa/state_tracker/st_program.c:1421
#16 0xef3806ec in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:748
#17 0xef3806ec in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:984
#18 0xef2992f6 in link_program ../src/mesa/main/shaderapi.c:1336
#19 0xef2992f6 in link_program_error ../src/mesa/main/shaderapi.c:1445
Fixes: 40372bd720 ("panfrost: Implement a disk cache")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28743>
(cherry picked from commit 4f5e9a21c5d10c3f3c5521ee5ad5757dade0de05)
stencil test must not be enabled if there is no stencil attachment
fixes dEQP-VK.pipeline.*.stencil.no_stencil_att.dynamic_rendering.*
fixes#10990
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28772>
(cherry picked from commit fc691d9f37105e8da7aff45036a5ad1397d945cf)
b-frames can be considered as reference, so the NAL type
should refer to reference type and either RASL or TRAIL
depending on the irap_pic_flag.
Fixes: 72f52329c ("vulkan/video: add a nal_unit lookup for hevc")
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28657>
(cherry picked from commit 363a90d0c45cfc25fba6f8e59e6c53fb610846e8)
panfrost_initialize_surface is called when a surface is written to,
and marks that surface as valid. If the surface is a depth buffer
with a separate stencil, that separate stencil should also be marked
as valid; otherwise, readpixel will skip reading it (and hence the
stencil data will be read as uninitialized). This only affects
DEPTH32F_STENCIL8 formats.
Cc: mesa-stable
Signed-off-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28738>
(cherry picked from commit c939111f3fc545bf301d67c46fedc4c73a2c2c2b)
Remove a premature optimization. When PIPE_MAP_DISCARD_WHOLE_RESOURCE
is set we were setting create_new_bo, and then if that was set we skipped
a set of tests which if passed would cause a panfrost_flush_writer.
In fact we need that flush in some cases (e.g. when any batch is
reading the resource). Moreover, we should sometimes copy the resource
(set the copy_resource flag) and that again was being skipped if
create_new_bo was initially true due to PIPE_MAP_DISCARD_WHOLE_RESOURCE
being set.
Cc: mesa-stable
Signed-off-by: Eric R. Smith <eric.smith@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28406>
(cherry picked from commit e3d123b7a67aff618720e0bc550b2d27b1e56fc5)
We take advantage of the needs_quad_helper_invocation information to
only enable the PER_QUAD TMU access on Fragment Shaders when it is needed.
PER_QUAD access is also disabled on stages different to fragment shader.
Being enabled was causing MMU errors when TMU was doing indexed by vertexid
reads on disabled lanes on vertex stage. This problem was exercised by some
shaders from the GTK new GSK_RENDERER=ngl that were accessing a constant buffer
offset[6], but having PER_QUAD enabled on the TMU access by VertexID was
doing hidden incorrect access to not existing vertex 6 and 7 as TMU was
accessing the full quad.
cc: mesa-stable
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28740>
(cherry picked from commit 97f5721bfc4bbbce5c3a39cf48eeb6ad1fb9cf97)
The device->using_sparse variable is only used at cmd_buffer_barrier()
to decide if we need to apply the heavier-weight flushes that are only
applicable to sparse resources. The big problem here is that we need
to apply the flushes to the non-image and non-buffer memory barriers,
so we were trying to limit those only to applications that ever submit
a sparse resource to the sparse queue.
The reason why we were applying this only to devices that ever
submitted sparse resources is that dxvk games have this thing where
during startup they create and then delete tiny sparse resources, so
switching device->using_sparse to true at resource creation would make
basically every dxvk game start applying the heavier-weight
workaround.
The problem with all that is that even if an application creates a
sparse resource but doesn't ever bind them, the resource should still
behave as an unbound resource (because they are bound with a NULL
bind), so the flushes affecting them should happen. This case is
exercised by vkd3d-proton/test_buffer_feedback_instructions_sm51.
In order to satisfy all the above cases and only really apply the
heavier-weight flushes to applications actually using sparse
resources, let's just count the number of sparse resources that
currently exist and then apply the workaround only if it's not zero.
That covers the dxvk case since dxvk deletes the resources as soon as
they create, so num_sparse_resources goes back to 0.
Testcase: vkd3d-proton/test_buffer_feedback_instructions_sm51
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10960
Fixes: 6368c1445f ("anv/sparse: add the initial code for Sparse Resources")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28724>
(cherry picked from commit 95dc34cd97a9cf909267a1c0fd625c8b5dc0a5ba)
Otherwise, the returned VA from vkGetBufferDeviceAddress() or via
VK_EXT_device_address_binding_report doesn't match and applications
would have to mask out.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28652>
(cherry picked from commit 7f608fc206e8f6ad0d4fdf7992ac211d9f64144e)
Since DGC preprocessing for IBO is supported, the driver generates
an indexed indirect draw but SQTT markers were missing and this
introduced complete non-sense in RGP captures.
Fixes: e59a16bbb8 ("radv: use an indirect draw when IBO isn't updated as part of DGC")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28710>
(cherry picked from commit 4586451b2dde802ebe00d1410b30a8772b8afde0)
I'm not sure why zink would want dri2 here instead of kopper,
I'm sure it's some side effect of something else, let zink
use the kopper paths.
This fixes:
dEQP-GL45-ES3.info.vendor
on zink on nvk with GL cts using EGL.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fixes: 12a47b84b7 ("egl/dri2: trigger drawable invalidation from surface queries for zink")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28707>
(cherry picked from commit 223aedfa5dba263101a91314186be80861dbd3cf)
Indeed, the pointer processed by r300_upload_index_buffer() was not the right one.
This is the reason why "deqp-gles2 --deqp-case=dEQP-GLES2.functional.draw.draw_elements.indices.user_ptr.index_byte"
was failing (the logs are below). This change corrects this issue and makes the related deqp tests work properly.
This change considers that r300_upload_index_buffer() sets indexBuffer to NULL. The indexBuffer resource
should be properly freed once the buffer is processed. This is required to avoid another refcnt imbalance
(another kind of memory leak).
==9962==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x60200000721f at pc 0x7fd57b54a9a0 bp 0x7fffd2c39290 sp 0x7fffd2c38a40
READ of size 30 at 0x60200000721f thread T0
#0 0x7fd57b54a99f in __interceptor_memcpy (/usr/lib64/libasan.so.6.0.0+0x3c99f)
#1 0x7fd570d10528 in u_upload_data ../src/gallium/auxiliary/util/u_upload_mgr.c:333
#2 0x7fd57114142b in r300_upload_index_buffer ../src/gallium/drivers/r300/r300_screen_buffer.c:44
#3 0x7fd57113943c in r300_draw_elements ../src/gallium/drivers/r300/r300_render.c:632
#4 0x7fd57113bbc4 in r300_draw_vbo ../src/gallium/drivers/r300/r300_render.c:840
#5 0x7fd570d212e2 in u_vbuf_draw_vbo ../src/gallium/auxiliary/util/u_vbuf.c:1487
#6 0x7fd56fceb873 in _mesa_validated_drawrangeelements ../src/mesa/main/draw.c:1709
#7 0x7fd56fcf28c5 in _mesa_DrawElementsBaseVertex ../src/mesa/main/draw.c:1852
Fixes: 330d0607ed ("gallium: remove pipe_index_buffer and set_index_buffer")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28523>
(cherry picked from commit 2b6993cb71a86e15af7523e1e436f2722e509dc1)
Workaround states that if Destination Alpha Blend
Factor==BLENDFACTOR_ZERO, instead use BLENDFACTOR_CONST_ALPHA with the
constant alpha set to 0.
We had typo while setting the DestinationAlphaBlendFactor, use
BLENDFACTOR_CONST_ALPHA instead of BLENDFACTOR_CONST_COLOR.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28640>
(cherry picked from commit 7cc604ed1b5c7f9c06811458ddf0ac0f33412304)
Xe KMD landed on drm-next, uAPI is now stable and we can remove
the build time parameter to enable support to it but platforms
older than Lunar lake will have experimental support with Xe KMD.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20418>
(cherry picked from commit 31920cb60c3cf487bc29ebd1d8ad8b1825e09fab)
As we were checking the bind count after decreasing the ref count,
we could hit a situation where the worker thread decreases the bind count
just after the ref count is decreased, but before the bind count is checked
which would lead to both threads calling the resource dtor.
Cc: mesa-stable
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28232>
(cherry picked from commit d6044cf85756b02d8c752215f6b4424be260ebd8)
The BSpec page "Flush Types" (46213) says the following about the Tex
Invalidate bit:
"Requires stall bit ([20] of DW) set for all GPGPU Workloads."
For newer platforms, this is documented in the description of the
texture invalidation bit in the PIPE_CONTROL page (56551):
"CS Stall bit in PIPE_CONTROL command must be always set for GPGPU
workloads when Texture Cache Invalidation Enable bit is set"
Iris had it only for GFX_VER 9 and 11, while Anv had it missing for
everything.
Please notice that this patch includes a revert of 397e728ef4.
Fixes: 397e728ef4 ("iris: Drop GPGPU Tex Invalidate restriction for TGL+")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28608>
(cherry picked from commit cf7e1f3817d473f97427f7cf8b910b913c986227)
The new GTK+ GL renderer is extensively using instanced rendering. SVGA
driver was incorrectly detecting the instanced draws by only checking
whether the instance count was greater than 1. Base instance has to
be also checked to make sure that the draw correctly offsets the vertex
buffer.
Fix instanced draw detection by checking both the instance count and
the base instance. Fixes the new GTK+ 4 GL renderer.
Signed-off-by: Zack Rusin <zack.rusin@broadcom.com>
Fixes: ccb4ea5a43 ("svga: Add GL4.1(compatibility profile) support in svga driver")
Reviewed-by: Neha Bhende <neha.bhende@broadcom.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28616>
(cherry picked from commit 955444e0686a551500a3bb22c8a081c8ec84ac22)
When trying to increase the height alignment to unlock multi-pipe resolve for
better performance we need to be careful to not overstep the source dimensions
as this would cause the blit to be rejected.
Do so and also rearrange the code a bit to make it more obvious what is being
done.
Fixes: 797454edfc ("etnaviv: rs: fix blits with insufficient alignment for dual pipe operation")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28598>
(cherry picked from commit 2964812aacb5e88713572753d911068be0b5d3de)
Not setting this bits, it seems we get incorrect depth values (i.e
not zero) for null depth/stencil tiles.
Fixes vkd3d-proton's test_sparse_depth_stencil_rendering
CTS doesn´t seem to exercise any depth/stencil format.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28611>
(cherry picked from commit 2dd321963f1a5dc21c3b9fc96a273c0b2159198d)